About
Tristan Galcik
Hi, I'm Tristan! I'm a developer based in Baltimore, Maryland. I have a background in full-stack product engineering, but I also have a strong interest in graphics programming, shader development, and just about anything that lets me explore visual ideas with code.
I started learning coding with game development in Unity, and found myself moreso drawn to the graphics and systems side of things than the gameplay scripting. I later went on to work in product engineering roles, but I still find myself drawn back to graphics experiments and visual projects in my free time.
This site is a place for me to share/document what I'm working on in my free time and write about the things I'm learning. Thanks for stopping by!
Product engineering, graphics, interaction
Typescript, Python, Unity/Godot, HLSL, C#
Shaders, procedural generation, art, music
Baltimore, MD